Allen, G and Skinner, C. 1991. Handbook for Research Students in the Social Sciences. London: Falmer Press


Barthes, R. 1977. Image-Music-Text. London: Fontana/Collins.


Baxter, L, Hughes, C and Tight,M. 1996. How to Research. Philadelphia: OU Press.


Best, J. and Kahn, J. 1989. Research in Education  (6th edition). New Jersey: Prentice Hall.


Campbell, C. (1987) The Romantic Ethic and the Spirit of Modern Consumerism.  Oxford: Blackwell.


Crawford, C. 1997. The Art of Game Design - Why do people play games? www.Erazmatazz


Donald, A, Thomas. 2000. [Online]. Available from: [Accessed 23 January 2001].


Du Gay, P et al.     Doing Cultural Studies: The story of the Sony Walkman. 

Eco, U. 1984. Semiotics and the philosophy of language. Bloomington:Indiania University Press.

Evered, R and Lewis, M, R. 1981. Alternative perspectives in the organisational sciences: ‘inquiry from the inside’ and inquiry from the outside’. Academy of Management Review, 6:385-395.


Fiske, J. 1989. Reading Popular Culture. London: Unwin Hayman.


Glasser,B, G and Strauss, A, L. 1967. The Discovery of Grounded Theory. Chicargo: Aldine.


Haddon, L. Electronic and computer games – the history of an interactive medium. In Screen – The Technological relation. P52-73. Volume 29/Number 02/Spring 1988. Society for education in film and television Ltd; London.



Hall, S and Jefferson, T. 1976. Resistance through Rituals. London: Hutchinson.

Hart, S.1997. A Brief History Of Home Video Games. [Online]. Available from: [Accessed 13 December 2000].


Herman, Horwitz and Kent. 1998. The History of Video Games. [Online]. Available from: [Accessed 13 December 2000].


Herz, J. 1995. Joystick Nation. London: Abacus.


Howland,G. 1998. Introduction to learning in Games. [Online]. Available from: [Accessed12 December 2000].


Howland,G. 1998. The Essence of Games. [Online]. Available from: [Accessed12 December 2000].


Interactive Digital Software Association. 1999. The State of the Industry Report. [Online]. Available from: [Accessed 26 January 2001].


LeDiberder, Alain et Frederic. 1993. Qui a peur des jeux video? Paris: Editions La Decouverte.


Lummis, T. 1987. Listening to History. London: Hutchinson.


Lyotard, J. 1984. The Post-modern Condition. Manchester: University Press.


May, T. 1993. Social Research. Philadelphia: OU Press.


Oakley, A. 1986.  Interviewing Women – Telling the truth about Jerusalem. Oxford: Basil Blackwell.


Poole, S. 2000. Trigger Happy. London: Fourth Estate.


Powney, J and Watts, M. 1987. Interviewing in Educational Research. London: Routledge and Kegan.


Rojek, C. 1998. Leisure for leisure. London: Palgrave.


Rojek, C.1993. Ways of Escape. The Management of Pleasure. London: Macmillian Press Ltd.


Scott, S. 1985. Feminist research and qualitative methods. Issues in Educational research: Qualitative Methods. London: Falmer Press.


Urry, J. (1990) The Tourist Gaze: Leisure and Travel in Contemporary Societies. London: Sage.